The Knight is the backbone of any party. They can dish out a bit more damage than the Adventurer but what really sells them is that they have the ability Life Steal which they get at Level 6. This skill allows them to heal themselves with every hit, or if you are more of a defensive player the Knight can service that purpose as well. At Level 10 they will get Spiked Armor and they can be placed at the front of the party as they take the damage and reflect some of it back to the enemies.
Note: I suggest all attacking Hero's you use, level their Knight job to at least this stage, it's a huge help!
Knight's Outpost - Level Cap L12
Knight's Fort - Level Cap L18
Knight's Keep - Level Cap L24
Knight's Stronghold - Level Cap L30
|Skill||Level Requirements||What it does|
|Spiked Armor||Level 3||Deal 25% of damage taken back to attacker. Can not kill attacker.|
|Life Steal||Level 6||Heal for 20% of damage done.|
|Sacrifice||Level 9||Transfers as much health as possible to target, converting at 100% efficiency.|
|Spiked Armor II||Level 13||Deal 40% of damage taken back to attacker. Can not kill attacker.|
|Life Steal II||Level 16||Heals for 40% damage done.|
|Sacrifice II||Level 19||Transfers as much health as possible to target, converting at 150% efficiency.|